# Goals for the prose section: pitch the god to a player/potential worshipper.
# Why should they worship this god? What are the advantages & limitations?
# What's 'cool' about this god?
%%%%
Zin

Zin is a god of discipline. Followers must remain pure of body and soul,
refraining from dark magic and chaotic acts, and never consuming the flesh of
intelligent beings. They must also tithe a fraction of all gold gained,
preferably followed by donations of more. In exchange, worshippers may invoke
Zin's wrath upon sinners, and eventually gain various divine protections. Zin's
followers can convert to Elyvilon or the Shining One while keeping some piety.
%%%%
the Shining One

Followers of the Shining One are bound to the code of the honourable warrior,
soldiers in their god's eternal crusade against evil. For forsaking dark magic
and underhanded tactics, the Shining One rewards them and their allies with the
power they need to slay demons and the undead. Especially devout warriors can
even call upon angels in times of need. The Shining One's followers can convert
to Elyvilon or Zin while keeping some piety.
%%%%
Kikubaaqudgha

Kikubaaqudgha is a terrible Demon-God, served by those who wish to indulge in
the powers of death. An evil god, Kikubaaqudgha requires the deaths of living
creatures and demons as often as possible. In exchange, Kikubaaqudgha offers
great assistance to the aspiring necromancer: spellbooks filled with dark
magic, protection against necromantic backlash, and an endless supply of bodies
taken from Kikubaaqudgha's vast mausoleum.
%%%%
Yredelemnul

Yredelemnul the Dark is a god worshipped by those who seek powers over death
and the undead. Followers, who must oppose all things holy, can raise legions
of servile undead, and gain a number of other useful (if unpleasant) powers.
Yredelemnul appreciates killing, but has no interest in sacrifices, preferring
corpses to be put to use. Destroying artificial beings is also appreciated, as
they are neither truly alive nor subject to death or undeath.
%%%%
Xom

Xom is a wild and unpredictable god of chaos, who seeks not worshippers but
playthings with which to toy. Many choose to follow Xom in the hope of
receiving fabulous rewards and mighty powers, but Xom is nothing if not
capricious. There is nothing a follower can do to influence Xom's mood.
%%%%
Vehumet

Vehumet is a god of the destructive powers of magic. Followers gain various
useful powers to enhance their command of the hermetic arts, and the most
favoured stand to gain access to some of the fearsome spells in Vehumet's
library. One's devotion to Vehumet can be proven by the causing of as much
carnage and destruction as possible.
%%%%
Okawaru

Okawaru is a dangerous and powerful god of battle. Followers can gain a number
of powers useful in combat as well as various rewards, but must constantly
prove themselves through battle and the sacrifice of corpses. Okawaru prefers
heroic feats against much stronger enemies, and pays little heed to easier
victories. Furthermore, while fair fights are not required, harming one's
allies will incur Okawaru's wrath.
%%%%
Makhleb

Makhleb the Destroyer is a fearsome deity of bloodshed and mortification of the
flesh. Followers are expected to cleanse others by inflicting suffering and
death on them in Makhleb's name, and can gain further favour by sacrificing the
freshly dead. Dedicated followers may also access the raw energies and
hell-spawned servants of chaos, so that they may better break the impure world
and its false laws for their evil god's glory.
%%%%
Sif Muna

Sif Muna the Loreminder is a contemplative but powerful deity, served by those
who seek magical knowledge. The Loreminder appreciates the training of
spellcasting skills, and will reward faithful followers with a supply of
spellbooks taken directly from Sif Muna's legendary library.
%%%%
Trog

Trog is an ancient god of anger and violence. Followers are expected to kill in
Trog's name and sacrifice the dead. In return, worshippers of Trog gain the
ability to go berserk at will in combat, and will be granted gifts of powerful
weapons. Trog hates all wizards, and loves to see their spellbooks burn.
Followers are absolutely forbidden the use of spell magic.
%%%%
Nemelex Xobeh

Nemelex is a strange and unpredictable trickster god, whose powers are invoked
through magical packs of cards painted in the ichor of demons. Followers are
expected to explore the world, and will recieve decks of cards in return.
Followers are encouraged to trust in the cards and use them as
much as possible. However, the Trickster can ensure that fortune favours the
bold.
%%%%
Elyvilon

Elyvilon the Healer welcomes all kind souls prepared to help others. Those
individuals can expect to gain powerful healing abilities, by which they can
avoid bloodshed. Elyvilon appreciates the destruction of weapons, though more
pious worshippers must find and destroy unholy or evil weapons to gain piety
in this way. Elyvilon's followers can convert to the Shining One or Zin while
keeping some piety.
%%%%
Lugonu

Banished to the chaotic realm of the Abyss, Lugonu the Unformed seeks followers
to spread bloodshed and corruption in the overworld. Those who gain Lugonu's
favour will be granted some of the power of the Abyss itself, allowing them to
call forth eldritch horrors, and even to travel between the overworld and the
Abyss at will.
%%%%
Beogh

Beogh is an evil deity, worshipped by the cave orcs native to the dungeon. Only
orcs may devote their service to Beogh, and they must prove their devotion with
bloodshed. Especially fervent devotees of Beogh will find orcish followers
flocking to their banner: it is an age of signs and portents, and the orcs have
become increasingly certain that the coming of their Messiah is nigh.
%%%%
Fedhas

The god of plant and fungal life, Fedhas Madash demands that followers
encourage the decomposition of corpses. Fedhas also forbids followers from
harming any species under Fedhas' protection, and from using any necromantic
effects that interfere with corpses. In return Fedhas grants a number of
abilities that promote the growth of plants and fungi. These abilities may
incidentally prove useful to adventurers.
%%%%
Cheibriados

Cheibriados is a god of deliberation. Those following Cheibriados travel more
slowly the further they progress in their faith, and are forbidden from using
any means to hasten themselves. In the process of so imitating their god, they
attain perfection of mind and body, and the mysteries of time unfold before
them. Especially devout followers may even momentarily abandon the flow of
time and its needless disturbances.
%%%%
Ashenzari

While it seems inconceivable that the divine could be shackled, Ashenzari is
just that: bound to the sky for eternity, the unbudging god is all-knowing,
all-seeing. Devoted worshippers are allowed to grasp shreds of this knowledge
and foresight, but be warned: to Ashenzari, power and blessing and curse are
all the same thing.
%%%%
Jiyva

Jiyva is the ancient deity of the slimes. Followers are expected to
support the spread and satiation of their fellow slimes by allowing them to
consume items, and are forbidden from harming any slimes. Jiyva will even
occasionally consume items left elsewhere in the dungeon by followers.
Especially favoured followers will become as shapeless as their god, as their
attributes and mutations shift around under Jiyva's influence.
%%%%
Dithmenos

Dithmenos the Shadowed desires all to be darkness. Followers of Dithmenos gain
a strange and otherwordly affinity to the shadows of their environment. This
god despises fire, the ancient enemy of the shadows, and forbids its use by
worshippers; Dithmenos favours those who would instead destroy sources of
light.
%%%%
Gozag

Gozag Ym Sagoz the Greedy teaches that the world belongs to the rich. Those
accepting this principle may exchange their gold for divine assistance.
Followers of Gozag do not earn piety; the only way to impress this god is by
amassing a fortune, and worshippers may request as much assistance as they can
afford. Fortunately, Gozag's worshippers are said to have the touch of gold.
%%%%
Qazlal

Qazlal Stormbringer is a violent god of tempests, who delights in unleashing
the forces of nature against the unsuspecting. Those who invite Qazlal's gaze
will find themselves the eye in a storm of elemental destruction, from which
only their God can protect them. Pious worshippers of Qazlal will gain the
ability to direct and control the destructive might of the storm.
%%%%
Zin powers

Zin grants followers the ability to preach to the unenlightened masses, and
powers to vitalise their bodies and gain divine stamina, protecting them from
various afflictions as well as giving sustenance to the hungry. Later,
followers gain the ability to imprison their foes temporarily. Followers can
eventually find temporary safety in a divine refuge. As piety grows, followers
will be protected from mutation, and Zin may even occasionally directly
intervene to save a follower's life.
%%%%
the Shining One powers

Followers of the Shining One are surrounded by a halo that reveals their
enemies to them. Followers will gain power by killing evil beings, and with
growing piety their life force will be protected. The Shining One will keep
summoned and charmed allies on their side longer, should the allies prove
worthy of the crusade. Followers will gain use of a divine shield to protect
them in battle. Later, they can channel blasts of cleansing flame that are
particularly damaging to unholy beings, and can call upon powerful divine
beings as temporary allies. Highly pious followers may request the Shining
One's blessing upon a weapon. The Shining One may occasionally directly
intervene to save a follower's life.
%%%%
Kikubaaqudgha powers

Kikubaaqudgha will send corpses to followers, and enhance servants' necromantic
prowess with gifts of spellbooks. Kikubaaqudgha will protect followers from the
effects of necromantic miscasts, and may even shield them from unholy torment.
Especially fervent followers may invoke torment themselves by sacrificing a
cadaver, and Kikubaaqudgha will eventually allow followers to either receive
the Necronomicon, or to have their weapon imbued with pain.
%%%%
Yredelemnul powers

Yredelemnul gives followers the power to raise skeletons and corpses, to recall
undead followers to their vicinity, and to heal by draining the life force of
living creatures. With sufficient piety, Yredelemnul can be called upon to
mirror a follower's injuries onto attackers. Eventually, followers will gain
the power to bind a monster's soul, and make it fight for them instead.
Yredelemnul will sporadically gift followers increasingly powerful undead
servants.
%%%%
Xom powers

To worship Xom is to live riskily. In a good mood Xom may shower you with
gifts, while at other times this capricious god could decide to “spice things
up a little” and send you to your doom. If you prove yourself the stronger, so
much the better; if not, well, there'll be other playthings...
%%%%
Vehumet powers

Worshippers of Vehumet will quickly be able to recover their magical energy
upon killing beings. As they gain favour, they will also gain enhancements to
their destructive spells — first assistance in casting such spells and then
increased range for conjurations. Vehumet will offer followers the knowledge of
increasingly powerful destructive spells as they gain piety.
%%%%
Okawaru powers

Followers of Okawaru will gain the ability to temporarily increase their skills
in combat, and, much later, to deal much faster blows. Okawaru will eventually
gift followers with weapons and armour.
%%%%
Makhleb powers

Makhleb offers followers means to inflict immense damage through chaotic,
destructive attacks. Followers will also be able to call in help from powerful
demons. Makhleb's powers come with a price in blood. However, Makhleb will
grant followers renewed health in return for killing beings of all kinds.
%%%%
Sif Muna powers

Followers of Sif Muna can channel magical energy when they need it the most,
and they gain a power to forget any spell at will, so as to learn new ones. Sif
Muna protects spellcasters against the negative effects of miscasting a spell.
Over time, followers will receive spellbooks containing a vast range of spells.
%%%%
Trog powers

Trog offers various powers to help followers in battle. Followers will gain the
ability to go berserk at will, and to rapidly heal their wounds while
increasing resistance to hostile enchantments. Later, followers may call in
powerful raging allies. Eventually, Trog will gift followers with weapons
focused on damage.
%%%%
Nemelex Xobeh powers

The Trickster's followers gain various ways to influence fate when playing
cards. They will quickly gain the ability to draw from decks without needing to
wield them, and to peek at the contents of decks in order to identify them.
Later, followers will gain much more powerful abilities to manipulate the
cards, allowing them to choose one of three drawn cards, to gain the effects of
multiple cards at once, and finally to stack decks and re-order their contents.
%%%%
Elyvilon powers

The Healer offers followers means to heal themselves from damage and other ill
effects. Elyvilon also allows healing of hostile monsters, trying to turn them
neutral. Elyvilon may directly intervene to save a follower's life, especially
when called upon; highly pious followers can be sure of such aid.
%%%%
Lugonu powers

Followers of Lugonu gain powers to depart the Abyss at will, to bend space
around themselves, and to banish monsters to the Abyss. Later they will be able
to corrupt the ordered world, opening a gate for creatures of the Abyss to pass
through, and to gate themselves directly into this realm of chaos. Lugonu will
eventually offer to corrupt a follower's weapon, imbuing it with the distorting
energies of the Abyss, and will protect the follower from the normally harmful
effects of unwielding such a weapon. Lugonu expects followers to spread
unceasing chaos in the overworld, and as such does not grant piety to
worshippers while they remain in the Abyss itself.
%%%%
Beogh powers

Followers of Beogh can smite their foes, and will even gain orcish followers of
their own, who may be blessed by Beogh in battle and can be recalled as needed.
Eventually, followers will gain the power to walk on water. Beogh will
sometimes directly intervene to save a follower's life. {{
    if you.race() == "Lava Orc" then
        return "Beogh suppresses the heat aura of Lava Orc followers."
    end
}}
%%%%
Fedhas powers

Plants and fungi will not attack Fedhas' worshippers without provocation.
Fedhas' worshippers may walk through plants or fungi, and even fire missiles or
spells through them without causing harm. Fedhas grants the ability to promote
plants and fungi into stronger species. Followers can eventually grow a wall of
plants and create explosive spores from corpses. They are also granted some
control over the weather, being able to call sunlight and eventually
rainstorms.
%%%%
Cheibriados powers

Followers of Cheibriados move more slowly as they gain favour, and are rewarded
for killing creatures who are faster than they are. Moving too quickly or using
magically hastened weapons is frowned upon. Cheibriados rewards the faithful
with a slowed metabolism, the power to slow other creatures, the power to
distort the flow of time, the power to harm those who move more quickly than
they do, and, finally, the ability to step out of the flow of time entirely.
%%%%
Jiyva powers

Jiyva's followers can request jellies, turn monsters to slime, and eventually
remove their harmful mutations. Followers of Jiyva may also pray alongside
visible slimes, preventing items from being eaten for a while. As their piety
grows, Jiyva will, with increasing frequency, drop jellies into the dungeon;
rearrange followers' attributes based on their skills and armour; and grant
mutation gifts. Slimes will never harm a follower of Jiyva, and Jiyva demands
the same conduct in return.
%%%%
Ashenzari powers

Ashenzari exhorts followers to garb themselves with curses, and provides
rewards for time spent using cursed armour, jewellery or weapons. Ashenzari
will increase followers' skills depending on how cursed they are, and grants
clear sight and clarity of mind. Followers will later gain the ability to scry
through walls, and eventually will be able to transfer a portion of their
knowledge from one skill to another.
%%%%
Dithmenos powers

Followers of Dithmenos are constantly surrounded in an aura of shadow, the
extent of which is reflective of their level of devotion. Dithmenos grants
followers the ability to instantly step into the shadow of nearby creatures,
provided the shadow is still enough to do so. Dithmenos protects followers by
occasionally shrouding those struck by attacks in dark smoke. Sufficiently
pious followers of Dithmenos will find their own shadow will begin to attack on
its own, and eventually gain the ability to assume the form of a shadow
themself.
%%%%
Gozag powers

For Gozag, both flesh and food are inferior to wealth, and therefore all
corpses are turned into gold piles. These piles of gold may briefly distract
nearby monsters. Stalwarts can order immediate help in the form of potions,
with prices being dictated by the Greedy. Particularly well-off adherents may
attract shopkeepers into the dungeon, and even bribe entire branches of the
dungeon. Gozag will also duplicate any one non-artefact item for a servant.
%%%%
Qazlal powers

Followers of Qazlal are protected from the clouds they create. As a follower of
Qazlal gains divine favour, they are slowly surrounded by a loud storm, causing
elemental clouds to appear near them, blocking attacks, and (for the
particularly devout) deflecting incoming projectiles. Qazlal allows followers
to incite nature against their foes, causing a localised natural disturbance
or, for particularly devout followers, a more widespread disaster.
Followers of Qazlal can give life to elemental clouds, turning them into
elementals whose loyalty depends on the origin of the cloud. Followers can
gain temporary resistances against the elements on taking damage from that
element.
%%%%
